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Madden 18 Longshot Interview

What was the overarching challenge in bringing a single-player story mode to a Madden game? MIKE: The biggest challenge was getting people to totally buy into building a sports story mode that wasn’t following the path set by previous games. I felt like others had a more traditional menu-based superstar mode bolstered with some story scenes. Ours is a story you play. In terms of shooting Longshot, what was the focus for the team to make it look and feel like a movie? MIKE: Most animated features and games shoot most of their content in a sound booth with voice actors and then animate the bodies separately. Too many games have stationary characters exchanging dialogue, making it feel like a soap opera. Reacting to other performers is a huge part of acting, it’s not just about delivering lines. I think we were able to achieve real chemistry and emotion. How long did the Longshot project take? How did the team’s focus change over time? ROBIN: From concept to completion roughly 4...